ef StaticChannel

Static Channel will maintain a single key at time=0 for a channel envelope. If a new key is created, it’s value is copied to the key at time=0 and the new key is deleted. This effectively allows the user to edit a channels value at any time without creating any…
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments

ef PickSurface

Picks the surface of the last selected polygon in the Surface Editor.
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments

ef ToggleLines/Curves

This script will toggle curves to/from polylines similar to how native command Toggle Faces/Subpatches (tab) toggles faces to/from subpatches.
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments

ef MakeLine

A set of two old but revamped scripts. They will create chains of 2-point polylines from user point selection. One creates an open chain, the other a closed chain.
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments

ef ItemToOBJ

This script generates an OBJ file containing vertices matching the coordinates of selected items (commonly nulls). It’s useful if you for example need to get camera tracked nulls into Modeler.
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments

ef AddChildJoint

This scripts replaces the native Add Child Joint command. It adds a child joint whose length and vector matches that of the parent. This is analog to how Add Child Bone works. However, it differs from Add Child Bone, in that it will create a new root joint if a…
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments

ef SelectChildItems

As the name says, it will recursively select all child items. Multiple selections supported.
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments

ef AutoSliderToggle

This script will toggle sliders on and off depending on your selection. It will show the sliders of all selected items, while hiding all others. Selecting a child is also sufficient to show the slider of a parent. So you can select a bone and the slider of the parent…
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments

ef ViewportSize

This plugin will display the size of all viewports. It’s main use is as an aid for sizing the first (upper left) viewport in order to create openGL previews at specific resolutions.
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments

ef ItemFocus

ItemFocus is a leaner variant of ItemVisibilityToggle. Instead of providing lots of different ways to hide and show items it provides only one way, but with a simple and effective workflow. ItemFocus works as a toggle. It’s either on or its off. Activate ItemFocus to hide all unselected items. Deactivate…
Posted 31 Jul 2010 | Lightwave Plugins | 0 Comments
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