Copy Paste Poses

This allows you to copy and paste poses from one object to all selected objects.
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments

AddCollisionNulls

This allows you to select a group of objects and parent collision spheres to them which are scaled roughly to the objects size and shape. This can be used as a faster though less accurate collision model which you might be able to get away with.
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments

MotionCapture

This adds a little motion capture control to Lightwave. You choose the tool (move, rotate etc) you want to capture and press go. The plugin will then countdown and start playing in Layout so you can animate your item and then it will stop on the last frame.
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments

LayersMC

This adds layers functionality to LW. You can group items one of 3 ways, as a Display layer, Render layer or Selection layer. Display layers allow you to hide or view your group in different ways, or lock them from selection. Render layers allow you to set the render flags…
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments

Visibilty

These allow you to hot key the visibility of your selected objects between invisible, bounding box, front face wireframe, polygons and textured.
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments

Update bones

Update bones (13/12/09)v1.8 Now optionally moves IK goals to their IK chains. This modifies the current skeleton in an object so that it’s position/rotation/scale matches that of the skelegons in the object. So if you’ve added motion modifiers and set up IK on your skeleton you can go back into…
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments

Subpatch

Assign these three to a hot key each and switch between 1/2/3 levels of subdivision more easily.
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments

SewCoincidentPoints

With this you can greatly speed up sewing set up by selecting all your items to be sewn, and using this. If the seams have coincident points (points in the same place) then they will be sewn together. It saves a clothfx SETTINGS file for each object, which can then…
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments

Select Children/Recursive

With these you can select children of selected objects or recursively select all it’s descendants.
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments

Save Transformed

With the Save transformed script, you can select items in a scene and save them in their current positions/deformations. It comes with a second script which allows you to load a lot of meshes from a directory into one object. With the two scripts together, you can compile a scene…
Posted 07 Sep 2010 | Lightwave Plugins | 0 Comments
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